Kirsten
Nov 8, 2007, 10:00 AM
http://www.astraware.com/images/blog/85/kirk_ingame.jpg
I had a bit of excitement yesterday morning. A parcel arrived for me containing a Nintendo DS Lite and a game. My reward for a little bit of voice acting I did for Yannis (http://www.groovyaudio.com/). Yannis is the man who writes the music to go with many of our games and while he was working on a non-Astraware project, he was asked to find a 'female English voice', so he asked me.
I spent two evenings recording my lines (all two of them...) with Yannis 'directing' and Howard (http://www.astraware.com/company/team/index.php?name=howard) recording the two hours or so of me repeating the same line over and over in various ways, interspersed with hysterical giggling and random chatter about children (Yannis has a daughter about the same age as my son). Somewhere in that recording must have been a successful take of the line, as it is now part of the game. So I now have my voice (and name) in a game that will be in games stores all over the english-speaking world! The game is a remake of an old C64 classic - Impossible Mission. (http://en.wikipedia.org/wiki/Impossible_Mission)
It's exciting, because while I have done some sound effects for Astraware games (I'm the frog in Bzzz! (http://www.astraware.com/all/default/bzzz) and one of the people clapping and cheering for Astraware Boardgames (http://www.astraware.com/all/boardgames)) none of these are recognisable as me. In "Impossible Mission" it's definitely my voice coming from the speaker. Of course having now played the game I realise I don't like hearing my voice so much. All I ever seem to say is "You have failed your mission" It's not called "Impossible" for nothing...
I had a bit of excitement yesterday morning. A parcel arrived for me containing a Nintendo DS Lite and a game. My reward for a little bit of voice acting I did for Yannis (http://www.groovyaudio.com/). Yannis is the man who writes the music to go with many of our games and while he was working on a non-Astraware project, he was asked to find a 'female English voice', so he asked me.
I spent two evenings recording my lines (all two of them...) with Yannis 'directing' and Howard (http://www.astraware.com/company/team/index.php?name=howard) recording the two hours or so of me repeating the same line over and over in various ways, interspersed with hysterical giggling and random chatter about children (Yannis has a daughter about the same age as my son). Somewhere in that recording must have been a successful take of the line, as it is now part of the game. So I now have my voice (and name) in a game that will be in games stores all over the english-speaking world! The game is a remake of an old C64 classic - Impossible Mission. (http://en.wikipedia.org/wiki/Impossible_Mission)
It's exciting, because while I have done some sound effects for Astraware games (I'm the frog in Bzzz! (http://www.astraware.com/all/default/bzzz) and one of the people clapping and cheering for Astraware Boardgames (http://www.astraware.com/all/boardgames)) none of these are recognisable as me. In "Impossible Mission" it's definitely my voice coming from the speaker. Of course having now played the game I realise I don't like hearing my voice so much. All I ever seem to say is "You have failed your mission" It's not called "Impossible" for nothing...