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threephi
Jul 4, 2002, 06:01 PM
Don\'t know if you\'re planning on working on this one anytime soon, but I\'ve been playing it quite a bit lately (it\'s the best pure shoot-em up game I\'ve ever seen for the Palm) and I found a bug:

If you manage to store four \"super bombs\" (represented by the yellow \"B\" in a red circle at the bottom of the screen) at once, they are not displayed. The game screen will appear as if you have no super bombs. You will still be able to activate the super bombs however by tapping the area where they should be.

I am also curious about an aspect of the \"double shot\" bonus, which is represented by a little diamond on the left-center of the bottom of the screen. During a few games I have received what appears to be a \"double-double shot\", ie two little diamonds next to each other. I know that a single double shot diamond makes your bases fire parallel shots, but also appears to increase how much ammunition energy the base expends in doing so. Getting the double-double shot bonus doesn\'t appear to affect how your bases fire in any way, but it does seem to increase the ammunition energy drain. Which of course results in an overall negative impact on gameplay, which makes receiving this double-double bonus a bad thing.

Howard
Jul 4, 2002, 06:20 PM
Cool! Thanks for spotting the bug and reporting it :) I\'m not planning on expanding the game, but I will do an intermediate bug-fix when I get time.

The blue diamonds represent your powerup level. I think when you get three (or is it 5?) then you get the next level of powerup, which is a threeway shot - and that is awesomely destructive :)

Howard.